Generating an item¶
This section will have a look at item generation and how to add new items into the game.
Overview of generating item¶
pyherc.generators.item.ItemGenerator
is used to generate items.
To generate item, following code can be used:
new_item = self.item_generator.generate_item(item_type = 'food')
This will generate a random item of type food. To generate item of specic name, following code can be used:
new_item = self.item_generator.generate_item(name = 'apple')
This will generate an apple.
Defining items¶
Items are defined in configuration scripts that are fed to
pyherc.config.config.Configuration
during system startup. Following
example defines an apple and dagger for configuration.
from pyherc.generators import ItemConfigurations
from pyherc.generators import ItemConfiguration, WeaponConfiguration
from pyherc.data.effects import EffectHandle
def init_items():
"""
Initialise common items
"""
config = []
config.append(
ItemConfiguration(name = 'apple',
cost = 1,
weight = 1,
icons = [501],
types = ['food'],
rarity = 'common'))
config.append(
ItemConfiguration(name = 'dagger',
cost = 2,
weight = 1,
icons = [602, 603],
types = ['weapon',
'light weapon',
'melee',
'simple weapon'],
rarity = 'common',
weapon_configration = WeaponConfiguration(
damage = [(2, 'piercing'),
(2, 'slashing')],
critical_range = 11,
critical_damage = 2,
weapon_class = 'simple')))
return config
config = init_items()
print(len(config))
print(config[0])
Example creates a list containing two ItemConfiguration objects.
2
<pyherc.generators.item.ItemConfiguration object at 0x...>
For more details regarding to configuration, refer to Configuration page.